Battle for middle earth 2 witch king unofficial patch
Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies.
Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny.
Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields. Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard.
Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers.
They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.
All factions have been expanded with a large array of new units. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before. Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For competitive players, this is completely unacceptable, which is why competitive players have used 2. For the casual player, it just makes the game less fun than it should be.
It's fun to be able to dismount the Witch-king so that he becomes more resistant to arrows, rather than having to keep him constantly on his Fellbeast because he takes exactly the same damage from everything when he's in the air as he does on the ground. It's fun to be able to use heroes that couldn't be used in 2. It's fun to build upgrades like Houses of Healing worse healing than a Well in 2. It's fun to see powers like Army of the Dead an otherwise great power hindered by poor accessibility and Cloud Break overshadowed by other 15 PP powers used on a regular basis.
It's fun to make regular use of every aspect of RotWK. Though 2. The entire Dwarven faction, for instance. However, all of these nerfs pale in significance to the buffs that many other units have received.
Units that have been nerfed overall from 2. If you want to learn more about how a unit has been changed, please navigate to its entry in the 2.
It's no secret that the 2. This patch is thorough. Thoroughly good. Although a few bugs can only be fixed by EA itself, we do fix everything that we can. If you believe you've found a bug in 2. There is no single list of bugfixes in 2. Every major release of 2. In fact, we have reason to believe that only a small minority of 2. All of the reasons that 2. We've also painstakingly taken the time to make sure that every change that we make to the Men faction is reflected in the Arnor faction as well, so that you're really playing a 2.
As such, third-party programs are now required to play BFME online. The GameReplays. We've fixed Create-a-Hero stats to prevent them from being ridiculously powerful compared to normal heroes and to support more natural skill point purchases, and revamped the cost of powers to better reflect their usefulness and reward more strategic power selection. When we change a power in the 'normal' game, we make sure to change any equivalent Create-a-Hero powers, as well.
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