Star wars saga edition droid cost factor
Soft Cover is soft Cover. There is no size limitation. The closest analogous rule is in the Reach section but that says smaller than Small sized creatures need to enter the space of a melee target and that provokes an attack of opportunity for the smaller creatures. Feel free to point out a rule to the contrary though; I'd be curious to find out.
In any event, 5 HP is not much of an obstacle to remove this "cover," especially with area attacks. From a story perspective, it's not surprising that the remote you float out to provide you cover makes it harder for the enemy to target you.
Of course, they can always target the remote but then that's their action for the round win or lose Fun times! You may not find support for that in the SAGA rules but that doesn't mean it shouldn't be there. Without it you're saying that a fly could provide cover to a Krayt Dragon that happens to be behind it which doesn't make any sense at all. Jormundre Padawan Posts: Due to the small diminutive size of the Remote, what if it had a remote processor.
Perhaps a Heuristic Processor is built into a clone wars era Blast Pauldron that keeps its weight down and acts as a docking, charging, and reprogramming station for the advanced remote. The idea for soft cover is tricky. Some variant models may include. The little drones, moving in perfect concert, scan a being and attach themselves to a medium or smaller being, and then DUSTOFF the injured being.
Prerequisite: Marksman-H Combat Remote. Max lift does not provide adequate movement to sustain this idea. Prerequisite; Talent Demolitionist. You may take this talent multiple times; its effects stack. Occasionally, events conspire to lead a droid to independence.
These so-called "self-owned" droids are few, but not as rare as many believe. One might hear stories of droids that manifest violent personalities as the result of a programming glitch. However, independent droids are rarely haywire, rampaging killers. Independent droids often enter into partnerships with organic beings, particularly on worlds where a lone droid without a master draws a lot of unwanted attention.
Independent droids sometimes even seek each other out, hoping to find strength and security in numbers. Some independent droids are thrust into the unlikely role of hero, helping to defend the galaxy from the depredations of evil as personified by the likes of the Empire and the Yuuzhan Vong. If you want to play a droid as a hero, you can either play an existing droid from this chapter or create your own unique droid hero.
Droid heroes are assumed either to be "self-owned" or to be owned by another player character with the approval of both the Gamemaster and the player in question. Even if owned by another member of the party, the Gamemaster should ensure that the owner does not abuse his authority by giving unreasonable or unwanted orders to the other player's droid character.
A droid player character should be treated the same as any other player character, and in most cases it is best to give suggestions or advice instead of actual orders. In fact, most droid heroes have a heuristic processor so that they can creatively interpret orders and thus justify acting as they wish.
When you decide to play a droid hero, you'll have to pick out a few details about what type of droid your character will be. This is the equivalent of picking a species for a non-droid character. You can play a droid of your own design. The only choices you have to make are choosing your degree, size, and accessories, and assigning your ability scores. Once you have taken note of these details on your character sheet, continue with character generation normally.
Droids are classified by degree, reflecting the types of tasks they typically perform. Generally, 1st-degree droids are medical and analytical droids, 2nd-degree droids are mechanical and technical droids, 3rd-degree droids are protocol and domestic droids, 4th-degree droids are security and battle droids, and 5th-degree droids are labor and utility droids. A droid's function does not have to match its degree, but this is uncommon.
Pick a degree 1st, 2nd, 3rd, 4th, or 5th for your droid. This determines your ability score modifiers. For example, a 3rd-degree protocol droid increases its Wisdom and Charisma scores by 2 and reduces its Strength score by 2. You can choose to play a Medium or Small droid. Droids of other sizes exist, but they are controlled by the GM. A droid's size determines its ability modifiers, its size bonus to Reflex Defense, its size bonus on Stealth checks, adjustments to hit points, its damage threshold, its carrying capacity.
Medium : Player character droids of medium size have no special modifiers because of their size. They have a walking locomotion system and a speed of 6 squares. They have a tracked locomotion system and a speed of 4 squares. However, their lifting and carrying limits are three-quarters of those of Medium characters.
Cost Factor : A droid's cost factor is used to calculate the cost of the droid and some droid systems. Particularly large droids can be very expensive, but particularly small droids are not any cheaper due to the expenses associated with miniaturization.
You are 1st level in one heroic class noble, scoundrel, scout, or soldier of your choice. You cannot choose the Jedi class.
You may spend up to 1, credits on additional locomotion systems, appendages, and accessories as you see fit. You do not get to keep any left over credits, but you still gain the appropriate starting credits according to your class. If you wish to forego creating your own custom droid, you can always play one of the stock models found later in the chapter. If you use this option, you do not roll for ability scores; instead, you automatically have the ability scores listed for the selected model of droid.
The droid you select must meet the following criteria, and you may modify the stock model as noted here. Processor : You cannot have a remote processor, so you must install a basic processor or heuristic processor if the selected model of droid does not normally include one. Class and Level : The droid you select can have no more than three levels in the nonheroic class or one level in any heroic class. If the droid you select has only one or two levels in the nonheroic class, you may choose to add one level in a heroic class of your choice; this adds 1, credits to your droid's final cost.
You begin play with the minimum number of experience points necessary for your character level. Final Cost : The final cost of your droid, including any necessary adjustments for a processor or adding a level in a heroic class, cannot exceed 5, credits. You may add accessories or replace systems as you see fit as long as your final cost remains within this limit. You do not get to keep any unspent credits, but you still gain the appropriate starting credits according to your class.
Once you have made all necessary adjustments and noted these details on your character sheet, continue with character generation normally. Abilities : Droids are nonliving entities, so they do not have Constitution scores. These increases represent improved heuristic and algorithms that the droid has developed from experience as well as upgrades to its components undertaken as part of routine maintenance.
Droid ability modifiers are determined by their degree and size. A droid can never have an ability score less than 1, regardless of modifications. Behavioral Inhibitors : Droids except 4th-degree droids cannot intentionally harm a sentient living being or knowingly allow a sentient living being to be harmed. Furthermore, all droids must follow orders given to them by their rightful owners, as long as those orders don't require the droid to harm a sentient living being.
Droids with heuristic processors can sometimes violate these restrictions by creatively interpreting their behavioral inhibitions.
Ion Damage Vulnerability : As electronic constructs, droids are vulnerable to damage from ion weapons. Generally Ion weapons have the same effect on droids that stun weapons have on living beings. Maintenance : Droids do not sleep, eat, or breathe. However, they do need to enter shutdown mode and recharge for 1 hour after hours of operation. This persistent condition can only be removed by the droid recharging for 1 hour. Memory : A droid is immune to poison, disease, radiation, noncorrosive atmospheric hazards, vacuum, mind-affecting effects, stunning effects, and any other effect that works only on living targets.
Droids have no connection to the Force and can't gain the Force Sensitivity feat or learn Force powers. Droids do not have a Constitution score, so they don't get bonus hit points for having a high Constitution, and they apply their Strength modifier to their Fortitude Defense. Unlike living brings, droids don't "die," but they can be disabled or destroyed.
If a droid is reduced to 0 hit points, it is disabled and cannot be reactivated until it is repaired so that it has at least 1 hit point. If the attack that reduced the droid to 0 hit points also exceeds the droid's damage threshold, the droid is destroyed instead. A destroyed droid cannot be repaired or salvaged. Repair : Droids can regain lost hit points only through the use of the Mechanics skill. A droid can use this skill to repair itself, but it takes a -5 penalty on its skill check.
Shut Down : A droid that is shut down can take no actions and is effectively unconscious. Shutting down a willing droid is a standard action. You cannot shut down an unwilling droid with locked access unless it is disabled or otherwise helpless.
Skills : Droids normally cannot use any skill untrained except for Acrobatics, Climb, Jump, and Perception.
A droid with a heuristic processor ignores this limitation. Systems : Droids can have many of their characteristics changed by installing or replacing existing systems. Unlike character and creatures, droids are essentially collections of different equipment called systems. A droid's systems can be upgraded, replaced, and modified many times throughout a droid's operational lifetime.
Thanks, Rob. My newly acquired WEG material has even more relevance now. Much appreciated! IA saw it as a chance for a "new beginning" after the failure of its R5-Series.
Like the R5, the R6 was intended to be a cheaper alternative to the R2. Unlike the R5, the R6 delivered. Although Star Wars Saga often did not appear on the front packaging of figures, it was often clearly printed on the back of packaging or the front of multipacks.
The line debuted at midnight on April 23, The line was characterized by more posed action sculpts, a look Hasbro had debuted with the Power of the Jedi figure of Eeth Koth , and action features utilizing magnets and springs for simulated Force powers and attacks. The line was also separated into three phases, where the packaging underwent changes. Wookieepedia Explore.
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